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Main - General MFN Discussion

Fatigue settings vs. Injuries? ??

By CooterBrown
5/18/2017 11:47 pm
Okay guys, got a question here about fatigue settings and how they relate to injuries. Hoping maybe some of you seasoned vets can help because I must not be grasping some concept. This may have been addressed in an earlier forum but I am looking at this in the newest version (the 4.0.1)?

I have the San Diego squad over in League 35. A totally young young squad. Been trying to weed out the older aging vets. It is a team in rebuild mode. Small steps thru the draft and FA. And in this preseason, have been trying to get more familiar with new and different plays.And jostling guys around around in their position groups to try and get more experience in multiple positions to create better depth and balance. And in the first three preseason games, have tried playing likely veteran starters for only the first half of those with those same concepts of balance, depth, familiarity in mind.

However, with all the above in consideration, my squad has gone from an emergency room to a MASH unit to a scene of a train wreck as far as injuries are concerned thru weeks 1 then 2 then 3? Half of my starting O-lineman and all of my starting front Defensive seven are on crutches or in the ICU. I am concerned deeply. Afraid that at this rate, I may be calling the funeral parlor instead of the hospital before we get halfway thru this season. The team doctor may wind up starting in my backfield and being the team MVP!!!!!! LOL.

So, this leads me to where I may not be understanding the fatigue settings question? I have lowered down the fatigue settings by position group. Generally to under 50 depending on depth and experience of said position groups to try and keep players "fresh" on the field during the game. Is that assumption correct? Or should the sliders be moved over to way way over towards 100 to keep players fresh and lessen injury potential? And does having players set up in the overrides in gameplanning by formation play a critical part? Or....or...is it just a quirk in this newer version? Any thoughts or insight from ya'll would be appreciated, especially you grizzled veteran owners.

Re: Fatigue settings vs. Injuries? ??

By King of Bling
5/19/2017 12:12 am
60
Pre-season starters playing 1, 2, 3, 1

Re: Fatigue settings vs. Injuries? ??

By mardn72
5/19/2017 11:47 pm
Around 50 is definitely the way to go. Towards 100 and you'll get a lot of tired players. Injuries can feel terrible and random, but it's a part of the game you have to plan for. It makes depth more important. I've had my share of bad luck at times too. Remember though that players can play while injured, especially "probable". I never play an injured player during preseason due to the increased chance of a second injury, but I'll certainly play them during the regular/post season if I don't have good depth

Re: Fatigue settings vs. Injuries? ??

By Dash
5/20/2017 10:04 am
The lower the slider number the more your team will sub and stay fresh..during preseason i load up with 60 guys and run 20-30 fatigue for everyone.