The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

The draft is underway!

Click here to go to your war room, or visit the war room item in the draft menu.

League Forums

Main - General MFN Discussion

Re: First allocation draft with the update player gen

By jdavidbakr - Site Admin
4/23/2015 8:26 am
Sardean wrote:
As for seahawks being a dynasty: if we continue the way we are going for another 5 years. 1) our defence leading the league in 90% of the categories. 2) winning at least 2 more superbowls. Would we not qualify to be spoken of in the same breath as the famous vikings defence and any other team & era considered a dynasty? yes a lot of water to flow BUT a little respect would be nice. After our SB win against Denver there were talks of the FBI investigating the betting on the game for Gods sake. ANYWAY.....


Yes, if the Seahawks continue their dominance for another 5-7 years you can begin to consider them a dynasty. But a lot can happen in 5 years - can the defense continue being so great now that Dan Quinn is gone? Will they be able to pay the players enough to keep them around? Will opposing offenses solve the riddle to their defense like they did the Bears in the 80s? When a team is dominant the "dynasty" word gets thrown around. Maybe the Seahawks will sustain and become a dynasty, maybe they won't. You can make realistic predictions either way, but only time will tell who's right.

(This thread really should be in the "off topic" forum as it's sort of fallen off point :-) )

Re: First allocation draft with the update player gen

By WarEagle
4/23/2015 8:28 am
Sardean wrote:


As for seahawks being a dynasty: if we continue the way we are going for another 5 years. 1) our defence leading the league in 90% of the categories. 2) winning at least 2 more superbowls. Would we not qualify to be spoken of in the same breath as the famous vikings defence and any other team & era considered a dynasty?


Definitely, at least to me.

As far as the Patriots are concerned, I don't think "spygate" or "deflate-gate" had any impact on the outcome of actual games played. I think 4 SB rings and 6 SB appearances in 13 years qualifies as a dynasty. That's nearly a SB every other year.

Re: First allocation draft with the update player gen

By Mr.Krazy
5/26/2015 2:46 pm
Well custom 10 draft looks pretty good, less kickers and punters, more of a "quarterback" position battle for the draft, and more of an abundance on MOST positions...

What is still a issue for me is the lack of cornerbacks, or at least semi good corners, in the draft. Being that the cornerback position is one of the most abundant position in real life drafts, I think there needs to be more of a probability of generating cornerbacks in the drafts. But other than that, the newly improved draft looks stellar JDB.

Yours guys thoughts?

http://cust10.myfootballnow.com
Last edited at 5/26/2015 2:47 pm

Re: First allocation draft with the update player gen

By Ares
5/26/2015 8:22 pm
Mr.Krazy wrote:

What is still a issue for me is the lack of cornerbacks, or at least semi good corners, in the draft. Being that the cornerback position is one of the most abundant position in real life drafts, I think there needs to be more of a probability of generating cornerbacks in the drafts. But other than that, the newly improved draft looks stellar JDB.

Yours guys thoughts?


I don't know if cornerbacks are that abundant in real life drafts; in fact, I think they're pretty uncommon. Not that it matters, because Revisesque players simply don't exist at the moment with the current engine, in terms of impact. I honestly can't tell hardly any difference between my team with multiple 90+ rated DBs and my ones without.

Re: First allocation draft with the update player gen

By Gustoon
5/27/2015 12:04 am
Ares wrote:
Mr.Krazy wrote:

What is still a issue for me is the lack of cornerbacks, or at least semi good corners, in the draft. Being that the cornerback position is one of the most abundant position in real life drafts, I think there needs to be more of a probability of generating cornerbacks in the drafts. But other than that, the newly improved draft looks stellar JDB.

Yours guys thoughts?


I don't know if cornerbacks are that abundant in real life drafts; in fact, I think they're pretty uncommon. Not that it matters, because Revisesque players simply don't exist at the moment with the current engine, in terms of impact. I honestly can't tell hardly any difference between my team with multiple 90+ rated DBs and my ones without.


Agreed Ares. The last draft I had there were a total of 3, yes 3 CBs that even remotely looked like studs, I got the best one, (couldn't believe he fell that far!) and the others got snapped up soon after. The rest were just roster fillers.
The only difference I see with studs and non-studs is that the studs can play at a higher rate for longer, ie; PDs, INTs and tackles. But yes, the difference is minimal.

Re: First allocation draft with the update player gen

By WarEagle
5/27/2015 6:08 am
Aside from there being QBs in the top part of the draft pool (which is a welcome addition), I don't notice any difference at all in regards to an increase in the number of players projected to have a high ceiling (high potential rating).

Seems like the same old pool.

Pretty disappointing if you ask me.

Re: First allocation draft with the update player gen

By mrfakename
5/27/2015 7:31 am
WarEagle wrote:
Aside from there being QBs in the top part of the draft pool (which is a welcome addition), I don't notice any difference at all in regards to an increase in the number of players projected to have a high ceiling (high potential rating).

Seems like the same old pool.

Pretty disappointing if you ask me.


How do you play/aquire 15 teams?
Last edited at 5/27/2015 7:31 am

Re: First allocation draft with the update player gen

By WarEagle
5/27/2015 7:57 am
I don't have 15 teams.

My user card shows all the teams I have ever had.

I'm currently in 10 leagues, although I plan to drop out of some of them at the end of the season.

You can join as many leagues as you want.
Last edited at 5/27/2015 7:58 am

Re: First allocation draft with the update player gen

By mrfakename
5/27/2015 8:16 am
WarEagle wrote:
I don't have 15 teams.

My user card shows all the teams I have ever had.

I'm currently in 10 leagues, although I plan to drop out of some of them at the end of the season.

You can join as many leagues as you want.


Wow! Thanks. I did not know that. Is a payment required to have multipule teams? And even more off subject do you think there is a toughest or most competitive league in MFN? I feel the one we are both in is pretty good. Well I am assuming a league that has been around for a while might have bunch of veteran players claiming to be the best. I would like to join a league like that, but I am enjoying only having one team right now. I was going to travel throughout leagues hoping to find the toughest, but perhaps you have some insight that could save me some time.

Re: First allocation draft with the update player gen

By Chiwaruchk
5/27/2015 8:20 am
mrfakename wrote:
Wow! Thanks. I did not know that. Is a payment required to have multipule teams?


I can respond to that part: every day, if your credit is below 5, it goes back to 5, and you need 5 to enter a league. So everyday, if there is an available team in a league, you can join a new one.