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Main - General MFN Discussion

Re: whatevs lol

By Lucky
10/24/2019 7:53 am
I formation Normal FL hitch

18 attempts

1 penalty
3 KD's
6 drops

245 yards
4 touchdowns

I'm curious about how the other players feel about this. I'm not hurling a bunch of negative here, but I'd like to know if this is how you want the game to be?

I'm enjoying this game but the cosmetics are so far off, its kinda sad. So far all the teams/gm's who do well across multiple leagues are using plays from a pool of about 25 plays with a handful of plays being super exploited by the best of the best. Okay , that's fine.. can we not have them being ran 18 times though?? With that much success?? Is it really to much to ask for RB's to be listed as RB's and not 10 WR's to dump off to?? lol, I'm, sure the hate is about to fly.. that's ok.

What prompted me to write this is in this league.. nobody really talks, i guess they just sign on to see if they got the W and move on.. which to me is indicative of just not caring about the quality of the game in general. Which is ok, the game needs all kinds of players.. I'd just like to ask the players... if you could change it.. would you?
Last edited at 10/24/2019 8:00 am

Re: whatevs lol

By Lamba
10/24/2019 8:04 am
Ideally, I'd want more plays and formation to be more viable. Some things are just vastly overpowered and I'm sure jdb is working on ways to even out the playing field - or we've simply just discovered how to get the most out of specific plays.

I've only played one league and I've made a sport out of making it as hard as possible to gameplan against me, by constantly utilizing as many plays from the same formations as possible, meaning I limit myself to say 4 formations on offense. I've then tried out various plays from those formations and ended with what I think is a rather balanced playbook. I've also realized, that many of the "better players" aren't in the playbook I have available, but I'll make do.

A while back, I suggested that we should be able to help development by making plays ourselves. Plays that should either be approved by jdb (to avoid "perfect" plays to abuse the game engine) or have X amount of approve votes from a group of selected users, who has a history of helping MFN develop (like setherick or raymattison and others in MFN1. I'm sure others can drop names better than I can).

One thing that I really want to help, is fleshing out the formations with less plays. In some formations, you have maybe 1 play for inside/outside run or medium pass. All formations should be more viable and varied so it's easier to play in different ways.

For now, I'll stick to my method. It includes FL Hitch, but just because it works well, I'm not going to remove it from my playbook. I won't do like some of the more veteran GM's and limit my playbook to 8-15 plays either though. That just seems wrong and overuse penalty should incur much faster. Not that I want to see more sacks or drops (which is typically what happens), but just see defenses react better to offensive overuse.

I think nothing is wrong with using a specifc play or two, to punch the ball in if you're close to the goal line, but when you can dominate games with only using 10 plays and not really care about overuse, I think something's wrong.

Last: I think you could help yourself and your case by having a better subject title and maybe flesh out a bit what you hope to accomplish.

Also this is not a league forum, but general forum.

Good luck mate. :-)

Re: whatevs lol

By Lucky
10/24/2019 8:34 am
It was a general question and I don't have a case.

We are in a league together "Any given Sunday". This was interesting to me once we got into the playoffs. I had your team, then Buffalo and LA'A. I did a lot of home work on each of you but game planning against your team was the most difficult. The plays were to spread out and the talent level of your team was superior, not be a huge margin though. It was a close/low scoring game. Buffalo was a different story, same record as your team but with less talent and smaller playbook although there weren't any single plays being overused.. to the extreme This was the very first game I used rules. The 8 turnovers came from "ruling" against a few formations. LA just had so much talent.. the playbook was balanced enough. I was happy we kept it from getting out of hand but the skill position talent was unrelenting.

What I took from those games is you can "plan" a little bit against a very small offensive playbook, but I'm looking at a 100 accuracy, 58 default rated QB with 46 touchdowns in 8 games....... 8 lol.

Using a game plan that can attempt a single play 18 times in a game. This guy could throw a 100 TD's this season and I really want him to do it lol. But I mean come on lol.. =)
Last edited at 10/24/2019 8:35 am

Re: whatevs lol

By Lamba
10/24/2019 10:05 am
I always liked playing Buffalo.

GrandadB shows me what are the really strong plays and I try to defend against them, so far with tremendous success. ;-)

I've had 5-8 injuries pretty much all season long, sadly a handful of key players at the end, where it's been more spread out during the regular season. It sucks, but I can't complaint. I had my share of luck too.

To the next season - and more frustratingly joyful weeks of football! :-)

Re: whatevs lol

By CrazyRazor
10/24/2019 3:23 pm
Lamba wrote:
GrandadB shows me what are the really strong plays and I try to defend against them, so far with tremendous success. ;-)


Why is this not surprising to me?!

Building up a little army of miscreants that never had to study or learn from their mistakes. Spoon fed success. Smdh

PATHETIC

Re: whatevs lol

By setherick
10/24/2019 10:02 pm
From my current DB, for three of the most effective plays to stop the Hitch.

4/11 - 36.36%
Median Yards: 0
INT/100: 0

26/53 - 49.06%
Median Yards: 0
INT/100: 5.66

17/25 - 68%
Median Yards: 0
INT/100: 4

It's pretty easy to shut it down when you know what plays work against it. The trick is finding the right plays.
Last edited at 10/24/2019 10:06 pm

Re: whatevs lol

By Lucky
10/24/2019 10:26 pm
setherick wrote:
From my current DB, for three of the most effective plays to stop the Hitch.

4/11 - 36.36%
Median Yards: 0
INT/100: 0

26/53 - 49.06%
Median Yards: 0
INT/100: 5.66

17/25 - 68%
Median Yards: 0
INT/100: 4

It's pretty easy to shut it down when you know what plays work against it. The trick is finding the right plays.


Yes, there are plays you can use that match up well against that particular play. In the league I reference above, I shut down that play against Buffalo.. I want to say there were 5-6 attempts and all were unsuccessful. He was using 3 passing plays from that formation, no running plays.

My post was less about the one play, and more about how you can run any play 18 times. I'm not saying this team has scored all 46 td's on that one play.. but it's an enormous part of it.

Re: whatevs lol

By setherick
10/24/2019 10:32 pm
I get the gist of your post. My point is if you find a defense that works against it, and that is not a blitz, you just run that defense against the 212 set exclusively. Your opponent will get hit with overuse on offense, but you will not on defense. (As long as you are not blitzing.) It's the best way to beat exploits like that.

To be fair, the Hitch is the tamest of exploits. No one wants to go back to the days of the all Go offenses or the 221 weak pitch or the 113 counter exploits. Or, better, the I ended a route so now I'm just going to run upfield while my cover guy doesn't know what to do exploit.

Re: whatevs lol

By Lamba
10/25/2019 1:44 am
CrazyRazor wrote:
Lamba wrote:
GrandadB shows me what are the really strong plays and I try to defend against them, so far with tremendous success. ;-)


Why is this not surprising to me?!

I don't know. I guess you know him better than me.

I always found it weird, that he'd limit himself like that.

Re: whatevs lol

By Phaldun
10/27/2019 1:56 pm
That #2 WR slant route is a bread and butter route for this simulation. Look for these routes in other formations as well. Even with lower rated WRs that have catch ability in the 50s and 60s, if they have reasonably high B&R defense, Acc, and Speed....they will have success if the matchup is right. I have also noticed that the coders of this simulation must have a defense against over using this. You get about two, maybe three max of those big play #2 slant routes. after that if the WR keeps burning the DB, it seems like they just keep dropping them. The matchup is still the most important thing here. That brings me to my next point.

In the playoffs you will notice that those B&B routes dont work nearly as often. This is because most owners will likely assign one of, if not their best, CB to cover the #2 WR in those formations. This CB better have a high value in beat up receiver, Acc, and Speed. Even if the CB has a shitty cover rating, they can at least keep them from releasing so often. There is also the double WR #2 option that further decreases the success rate of those b&b routes, but again your Safety should have high values in the above mentioned categories or the double team will be useless. In a double team of defenders that do not match up well against the WR......the WR will still wiz around both of them. Now...you still can't sleep on the other WR routes. There are actually a few WR #1 and WR #3 routes that could be put in the B&B category as well. Many go and seem routes for #1 work very well.....again if the matchup happens to be right.

I guess my whole point is that I know there are a few quirks in some of the plays in this simulation, but you can still think like a coach by making adjustments in your gameplan.



Last edited at 10/27/2019 10:00 pm