The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

The draft is underway!

Click here to go to your war room, or visit the war room item in the draft menu.

League Forums

Main - General MFN Discussion

Roster numbers/Exploits

By TheAdmiral
1/30/2020 3:20 pm
I would suggest that teams should be forced to have minimum and maximum players at each position. Playing players 'out of position' should result in more penalty calls, badly run routes, more turnovers, more injuries and players becoming angry at being forced to play out of position, leading to loss of form, loss of morale and contract holdouts

Playing players out of position in an injury crisis seems to be justified but some do push it to the max to get an advantage that would not work in real life. Limiting the opportunities to (extensively) 'scheme' players into 'exploits' should result in teams being penalised rather than rewarded and that is the frustration for those that choose to either not do it or not do it excessively.

Re: Roster numbers/Exploits

By Beercloud
1/30/2020 10:33 pm
Well this belongs in the Suggestion Section but anyways........

I do think this idea would be pretty fun. I would like to see a rare and random case here and there where it works out too. You know, just to put a lil bit of a gamble in play. This idea would really play well if the players had personalities.

Re: Roster numbers/Exploits

By raymattison21
1/31/2020 11:53 am
I played a certian way to "keep it real". A bunch of imaginary rules i made up to play by so the game felt real to me.

3 seasons later and multiple rants later i joined beta and read up a bunch of old posts and asked many more questions on how the game worked. I started testing said exploits of the time. One was long passes i knew it was overpowered but the game was fun. Same with blitzes, but i lost just as many as i won until i figured out why my skilled player were losing out more often or not.

This was some version of 4.2, a while back but the game was in a simpler state then.
WR numbers were super high and i had unreal sacks and ints. this is two seasons of stats for one wr

162rec 5,413 yrds 33.4 avg. 60td
137rec 4,346yrds 31.7 avg 41td

I had a DE with 46 sacks and a cb with 16 ints in one season. guys were playing a hundred snaps a game as well.

None of that matters now people loved 4.2,but many left cause this was the game in a nut shell. Heavily tied to smaller is better.

So many nerfs have been put on the game since some say its unreconcilable, but i disagree and feel something great is on the horizon. Speed is under heavy scrutiny right now and limiting any roster moves any more is a additional nerf. I want nerfs taken out not more added.

Good or bad nerfs do something of a desired effect. Of recent JDB asked if we should bump up the out of positon penalty. There were no takers in beta, but this would simulate what you are asking. So, your not the only one with this issue...and theres a simple fix avaible right now, but it be a nerf.

Still, the root problem is speed is tied to weight. At one point there was ideas of being able to set a desired weight of a player. I want a 340 DT, my best bets are to move him to RT to get his weight up. I get desired weights of my player through unconventional roster moves. No position should trend to a weight...but what would a team of the lightest players possible do?

I find playing real is the funnest, but losing to exploits makes it only so good. I am not saying if you cant beat them join them, but they are all tests to me...all good for understanding the game.

For some reason i still wont play an offensive tackle that is under 6 foot 3. It doesnt matter in this game but for realism sake i do it.....why idk

Re: Roster numbers/Exploits

By CoconutsMigrate
1/31/2020 6:49 pm
I pretty much agree with this. The whole speed/position change thing doesn't really work either IMO. We have failed QB's who can play RB but not WR. TE who can become 6'5" tailbacks, DE's with DB coverage skills and speed if they can lose 70 pounds... The list goes on. BTW, did you ever notice how many draft busts are guys projected to play other positions in the pros? Solomon Thomas was a three technique in college and gets drafted #3 in the NFL as a defensive end. Derp..

CM

Re: Roster numbers/Exploits

By Lucky
2/02/2020 9:01 am
raymattison21 wrote:
I played a certian way to "keep it real". A bunch of imaginary rules i made up to play by so the game felt real to me.

3 seasons later and multiple rants later i joined beta and read up a bunch of old posts and asked many more questions on how the game worked. I started testing said exploits of the time. One was long passes i knew it was overpowered but the game was fun. Same with blitzes, but i lost just as many as i won until i figured out why my skilled player were losing out more often or not.

This was some version of 4.2, a while back but the game was in a simpler state then.
WR numbers were super high and i had unreal sacks and ints. this is two seasons of stats for one wr

162rec 5,413 yrds 33.4 avg. 60td
137rec 4,346yrds 31.7 avg 41td

I had a DE with 46 sacks and a cb with 16 ints in one season. guys were playing a hundred snaps a game as well.

None of that matters now people loved 4.2,but many left cause this was the game in a nut shell. Heavily tied to smaller is better.

So many nerfs have been put on the game since some say its unreconcilable, but i disagree and feel something great is on the horizon. Speed is under heavy scrutiny right now and limiting any roster moves any more is a additional nerf. I want nerfs taken out not more added.

Good or bad nerfs do something of a desired effect. Of recent JDB asked if we should bump up the out of positon penalty. There were no takers in beta, but this would simulate what you are asking. So, your not the only one with this issue...and theres a simple fix avaible right now, but it be a nerf.

Still, the root problem is speed is tied to weight. At one point there was ideas of being able to set a desired weight of a player. I want a 340 DT, my best bets are to move him to RT to get his weight up. I get desired weights of my player through unconventional roster moves. No position should trend to a weight...but what would a team of the lightest players possible do?

I find playing real is the funnest, but losing to exploits makes it only so good. I am not saying if you cant beat them join them, but they are all tests to me...all good for understanding the game.

For some reason i still wont play an offensive tackle that is under 6 foot 3. It doesnt matter in this game but for realism sake i do it.....why idk



Right there is all you need to know. No leadership. Asking a group of 32 "players" who half of probably knew very little of NFL football, if he should make the game more realistic.. and of course the kids who want to win games 80-3 would be like.. "omg no we want to do whatever we want waaah" unbelievable.

What happened to making the game in your vision?.. Are we not aware that there are far more people who would "strongly prefer" to walk into this game as a new player and be greeted with a very realistic NFL management experience with a developer who works tirelessly to make sure this experience "stays" as realistic as possible??

I understand you can only do as much as time and resources permit, but when you start asking the community whether or not you should implement changes that make the optics and results of the game more real, its all downhill from there. This isn't a question to the community like " which feature/part of the game should I go for next".. that would be fine. It's asking to reshape football into something that it's not. I'm not sure how you hope to market this to the people who would play/spend money on the game without being totally misleading about what they should expect.

Re: Roster numbers/Exploits

By Lucky
2/02/2020 9:17 am
Lucky wrote:
raymattison21 wrote:
I played a certian way to "keep it real". A bunch of imaginary rules i made up to play by so the game felt real to me.

3 seasons later and multiple rants later i joined beta and read up a bunch of old posts and asked many more questions on how the game worked. I started testing said exploits of the time. One was long passes i knew it was overpowered but the game was fun. Same with blitzes, but i lost just as many as i won until i figured out why my skilled player were losing out more often or not.

This was some version of 4.2, a while back but the game was in a simpler state then.
WR numbers were super high and i had unreal sacks and ints. this is two seasons of stats for one wr

162rec 5,413 yrds 33.4 avg. 60td
137rec 4,346yrds 31.7 avg 41td

I had a DE with 46 sacks and a cb with 16 ints in one season. guys were playing a hundred snaps a game as well.

None of that matters now people loved 4.2,but many left cause this was the game in a nut shell. Heavily tied to smaller is better.

So many nerfs have been put on the game since some say its unreconcilable, but i disagree and feel something great is on the horizon. Speed is under heavy scrutiny right now and limiting any roster moves any more is a additional nerf. I want nerfs taken out not more added.

Good or bad nerfs do something of a desired effect. Of recent JDB asked if we should bump up the out of positon penalty. There were no takers in beta, but this would simulate what you are asking. So, your not the only one with this issue...and theres a simple fix avaible right now, but it be a nerf.

Still, the root problem is speed is tied to weight. At one point there was ideas of being able to set a desired weight of a player. I want a 340 DT, my best bets are to move him to RT to get his weight up. I get desired weights of my player through unconventional roster moves. No position should trend to a weight...but what would a team of the lightest players possible do?

I find playing real is the funnest, but losing to exploits makes it only so good. I am not saying if you cant beat them join them, but they are all tests to me...all good for understanding the game.

For some reason i still wont play an offensive tackle that is under 6 foot 3. It doesnt matter in this game but for realism sake i do it.....why idk



Right there is all you need to know. No leadership. Asking a group of 32 "players" who half of probably knew very little of NFL football, if he should make the game more realistic.. and of course the kids who want to win games 80-3 would be like.. "omg no we want to do whatever we want waaah" unbelievable.

What happened to making the game in your vision?.. Are we not aware that there are far more people who would "strongly prefer" to walk into this game as a new player and be greeted with a very realistic NFL management experience with a developer who works tirelessly to make sure this experience "stays" as realistic as possible??

I understand you can only do as much as time and resources permit, but when you start asking the community whether or not you should implement changes that make the optics and results of the game more real, its all downhill from there. This isn't a question to the community like " which feature/part of the game should I go for next".. that would be fine. It's asking to reshape football into something that it's not. I'm not sure how you hope to market this to the people who would play/spend money on the game without being totally misleading about what they should expect.



Thank you Admiral and Coconut for understanding what good sportsmanship is and for realizing that just because you can do something, doesn't mean you should.

Re: Roster numbers/Exploits

By setherick
2/02/2020 1:12 pm
Personally, I think the out of position penalty should be removed completely and everything should be dictated by the attributes the player is generated with and the frame skill that exists.

The problem right now is that you can't move QBs to WR because they are not generated with receiving skills at all.

The reason I think this is because the NFL is one of the best sports leagues to utilize players where they are best at as long as the player is willing to make a change. That's why Antwan Randle El was a great utility player in the NFL, but Taysom Hill has under performed as a utility player. If Hill would go all in in the hybrid RB/WR role, he'd be a dominate force.

As Ray said above, the ONLY thing that positions are good for right now is determining weight. And weight, for some illogical reason, controls both acceleration and speed.
Last edited at 2/02/2020 1:18 pm

Re: Roster numbers/Exploits

By Infinity on Trial
2/02/2020 1:20 pm
I agree that out-of-position penalties need to be removed. The answer is in fixing the rating problems in player generation, and something other than a one-weight-fits-all approach to each position.

Re: Roster numbers/Exploits

By Lucky
2/03/2020 7:45 am
Unreal, you want to remove the penalties to keep this an arcade game. Just change the title of the game an "American Football Simulation" and leave the NFL out of it.

Re: Roster numbers/Exploits

By setherick
2/03/2020 8:33 am
Lucky wrote:
Unreal, you want to remove the penalties to keep this an arcade game. Just change the title of the game an "American Football Simulation" and leave the NFL out of it.


Maybe you should read the actual post. I want attributes to determine where a player plays. Not arbitrary letters assigned at player generation.