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Main - General MFN Discussion

Re: Is there a guide available?

By raymattison21
6/05/2020 7:39 am
TheAdmiral wrote:
Interesting debate.

The beauty of this game and frustration is that there are multiple ways to approach the game, and multiple layers to delve into. It's like super-giant massive labyrinth which has no centre point and hundreds of people milling around looking for little hidden 'easter eggs'.

Basically, have a philosophy. Run focused, Pass focused or Balanced. Then decide do you want to be possession based, clock control or quick strike. Conservative or aggressive. Do you want your D to be bend don't break, blitz heavy, man to man, do you want to force errors.

Are you patient or impatient. Patient owners will be more draft focused and build slowly. People like me will prioritise free agency and trading, building for the here and now.

What do you want from a player - Players with good fundamentals (speed, acceleration, strength) these tend to be players with great versatility, who can cover multiple positions. Or do you want technicians who can fill specific spots - you'll need both - preferably players that have both.

Everything else comes from experience and effort - the more you put in, the more you get back. The deeper you look, the more Easter eggs you'll find.


If you want 5 things that will help

1. Get a good QB - pass accuracy, field of vision and intelligence all need to be 80+ rated. The rest you can work with. A QB rated less than 60 in accuracy and field of vision will barely complete a pass, except to an opposing defender.

2. Speed kills - more than that 'fundamentals' kill - Speed/Acceleration/Strength are (at present) dominant factors

3. Always, always, always have a punter and a kicker on your roster - both need to be rated at 80+ in strength, accuracy (and for a Punter) timing. Without a good kicker and a good punter you are going to lose more games than you win

4. Set yourself goals - win a game, post a winning record, post a shutout, win games from more than 10 points behind, make the playoffs, win a division, win a Conference, win the big one, eat, sleep, repeat.

5. Don't sleep on Special teams - Long Snapper, Kick Holder, Punt/Kick returner, Gunners, Rushers, Blockers, Kicker, Punter - all should be on your radar for late round draft picks and free agency.

6. Don't stop looking for something to improve and most importantly have fun.


https://tri-state-league.myfootballnow.com/player/2905

Just to give a different perspective on QBs i use a different set of weight that produces results. Tarq has taken this allocated QB to decent passing numbers despite sub 80 accuracy, intelligence, and FOV. Having weapons to throw to makes a huge difference when the QB has deficiencies in those ratings, and arm strength and speed might be needed as well...along with a playbook isolating mis matches

Re: Is there a guide available?

By raymattison21
6/05/2020 7:40 am
raymattison21 wrote:
TheAdmiral wrote:
Interesting debate.

The beauty of this game and frustration is that there are multiple ways to approach the game, and multiple layers to delve into. It's like super-giant massive labyrinth which has no centre point and hundreds of people milling around looking for little hidden 'easter eggs'.

Basically, have a philosophy. Run focused, Pass focused or Balanced. Then decide do you want to be possession based, clock control or quick strike. Conservative or aggressive. Do you want your D to be bend don't break, blitz heavy, man to man, do you want to force errors.

Are you patient or impatient. Patient owners will be more draft focused and build slowly. People like me will prioritise free agency and trading, building for the here and now.

What do you want from a player - Players with good fundamentals (speed, acceleration, strength) these tend to be players with great versatility, who can cover multiple positions. Or do you want technicians who can fill specific spots - you'll need both - preferably players that have both.

Everything else comes from experience and effort - the more you put in, the more you get back. The deeper you look, the more Easter eggs you'll find.


If you want 5 things that will help

1. Get a good QB - pass accuracy, field of vision and intelligence all need to be 80+ rated. The rest you can work with. A QB rated less than 60 in accuracy and field of vision will barely complete a pass, except to an opposing defender.

2. Speed kills - more than that 'fundamentals' kill - Speed/Acceleration/Strength are (at present) dominant factors

3. Always, always, always have a punter and a kicker on your roster - both need to be rated at 80+ in strength, accuracy (and for a Punter) timing. Without a good kicker and a good punter you are going to lose more games than you win

4. Set yourself goals - win a game, post a winning record, post a shutout, win games from more than 10 points behind, make the playoffs, win a division, win a Conference, win the big one, eat, sleep, repeat.

5. Don't sleep on Special teams - Long Snapper, Kick Holder, Punt/Kick returner, Gunners, Rushers, Blockers, Kicker, Punter - all should be on your radar for late round draft picks and free agency.

6. Don't stop looking for something to improve and most importantly have fun.


https://tri-state-league.myfootballnow.com/player/2905

Just to give a different perspective on QBs i use a different set of weight that produces results. Tarq has taken this allocated QB to decent passing numbers despite sub 80 accuracy, intelligence, and FOV. Having weapons to throw to makes a huge difference when the QB has deficiencies in those ratings, and arm strength and speed might be needed as well...along with a playbook isolating mis matches


https://tri-state-league.myfootballnow.com/player/2905

Re: Is there a guide available?

By TarquinTheDark
6/05/2020 8:06 am
raymattison21 wrote:
Having weapons to throw to makes a huge difference when the QB has deficiencies in those ratings, and arm strength and speed might be needed as well...along with a playbook isolating mis matches


Nailed it. I'm just working with what's available.

Robert Gill https://tri-state-league.myfootballnow.com/player/2905. He's done OK for allocation year. Not really my kind of QB. If I can get someone better by my weights, I'll take him.

Primary - Pass Accuracy
Secondary (in order) - Look Off Defense, Intelligence, Field of Vision, Arm Strength, Discipline, Pass Release
Nice to have - Avoid Fumble, Break Tackle, Ball Carry
Statistical non-factors in this release (in order, but I weight at 1 just so I see them on the card) - Speed, Hard Count, Scrambling, Strength, Acceleration

Would I prefer to have a mobile, shoot-on the-move while holding off defenders with his bad breath QB? Of course! It just doesn't make any significant difference in results right now.

High intelligence is critical when drafting, it's not going to change.

The nice to have ratings may be ranked higher than non-factor ratings simply because the QBs I analyzed to develop weights tended to be at the top of their game, they had some time to develop those numbers.
Last edited at 6/05/2020 8:32 am

Re: Is there a guide available?

By Gustoon
6/12/2020 1:27 am
TarquinTheDark wrote:
raymattison21 wrote:
Having weapons to throw to makes a huge difference when the QB has deficiencies in those ratings, and arm strength and speed might be needed as well...along with a playbook isolating mis matches


Nailed it. I'm just working with what's available.

Robert Gill https://tri-state-league.myfootballnow.com/player/2905. He's done OK for allocation year. Not really my kind of QB. If I can get someone better by my weights, I'll take him.

Primary - Pass Accuracy
Secondary (in order) - Look Off Defense, Intelligence, Field of Vision, Arm Strength, Discipline, Pass Release
Nice to have - Avoid Fumble, Break Tackle, Ball Carry
Statistical non-factors in this release (in order, but I weight at 1 just so I see them on the card) - Speed, Hard Count, Scrambling, Strength, Acceleration

Would I prefer to have a mobile, shoot-on the-move while holding off defenders with his bad breath QB? Of course! It just doesn't make any significant difference in results right now.

High intelligence is critical when drafting, it's not going to change.

The nice to have ratings may be ranked higher than non-factor ratings simply because the QBs I analyzed to develop weights tended to be at the top of their game, they had some time to develop those numbers.


LMAO!!!