Fatigue bug
by
TheWitchHunter
@
11/21/2025 3:30 pm
Wholly cow the game keeps resetting my fatigue settings before the game spin. Not at midweek, but at the game sim. I checked it double digit times pre mid sim and pre game sim, including 3 hours before the wk 1 game sim.
I even i logged out then logged back in prior to the game sim and checked. The fatigue settings were yet again where i set them. ...But not post game sim. The fatigue bug absolutely screws everything i do with my roster and over rides. Yikes. PLEASE delay until this is fixed Purty please with a whole freaking jar of Maraschinos balanced on top of a jug of whip cream sitting on an entire case of your favorite pie. If not, I'll just play like roster mode. Please do. What (the fatigue bug) a gutting of everything involved with game planning. |
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Re: Fatigue bug
by
TheWitchHunter
@
11/21/2025 4:26 pm
copied from league chat, MV is so awesome and on the ball. Thanks mv, grateful to be in your league :)
- here's the reply: MVRowner (MIA) : Are you able to access the old website. I think things still work as long as you use the old website. 11/21/25 3:24 pm TheWitchHunter (CHI) : im only usingthe old website, so that would be a negative about it working. |
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Re: Fatigue bug
by
TheWitchHunter
@
11/21/2025 5:55 pm
Others (otters haha!) are experiencing the issue, too: from forums (see pg3):
https://www.myfootballnow.com/community/forum-thread/7853?page=2#47952 edit: that link only works on the new website.... Old website link (see pg2): https://paydirt.myfootballnow.com/community/6/7853?page=2 Specifically: IoanBlood wrote: Kababmaster wrote: Blondie1977 wrote: JDB, I am begging you to fix the Misc Gameplan Options issue. This is inexcusable. I've taken a snapshot of this and passed on to JDB on Discord. I don't have issues with this, but I only use laptop when playing. This bug also appears on PC (Win 11)
Last edited 11/22/2025 12:02 am
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Re: Fatigue bug
by
IoanBlood
@
11/22/2025 3:18 am
It's not only fatigue. Every item in this MISC Gameplanning area might be changed.
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Re: Fatigue bug
by
OffensiveTaco
@
11/22/2025 8:20 am
WOW!
This is brutal, |
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Re: Fatigue bug
by
TheWitchHunter
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11/27/2025 11:06 pm
OffensiveTaco wrote: WOW! This is brutal, Yeeeeeeep. |
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Re: Fatigue bug
by
TheWitchHunter
@
11/27/2025 11:45 pm
I'd scrub global access to the new website. I'd get my beta's in line. I'd make the new website beta only requiring proof of experience and approval by the game dev.
I'd give the folks providing assistance exact bugs to test and the playground to test them in. That playground would provide very limited testing grounds directly related to the bug being fixed instead of testing bugs in full system setting. There must be BOTH a dedicated alpha with limited bugs and no beta crossover coding issues, AND a limited beta testing ground that permits each bug to be tested individually within that specific beta testing ground. I'd create a beta environment that permitted testing each bug in a unique, applicable only to that bug situation. I'd make sure testers could repeatedly test each specific bug outside of the complete interface. Run bug test. Confirmed Y/N? Notes: Next bug test. I'd make sure the alpha site (old site) was absent of influence of beta website changes (that requires 2 distinct servers; one for testing that is full of all the bugs and a stable user site that is absent of most bugs). MFN's biggest issue is that the beta testing ground to fix bugs is also the alpha site user experience. These MUST be separated in order to improve both the ability to test and to prevent a bad user experience in the alpha site. Clearly, the old interface is still the Alpha. Clearly, the Alpha site is being grossly harmed by bugs that should be limited to a separate beta experience. Therefore, the beta testing ground IS the Alpha ground. This should NEVER be the case. Never. Beta and Alpha should *always* be 2 distinct entities, with one never bleeding its problems into the other. All carts, no horses, if one can catch the metaphor. Now, running around stating what *I would do* is rather unproductive. SUGGESTING a few ideas based on my experience just might lead to progress. I strongly encourage MFN to separate the user UI from the Beta UI. I suggest that the new UI not continue to bleed into and create problems with the old UI. I suggest 2 distinct servers. One to do testing (Beta Server), and one that is stable and unaffected by any changes made to the beta server (the Alpha Server). Both absent of being affected by any changes made to the other. To sum: I'd suggest a person have a parachute before skydiving. Right now MFN is free falling and not in a delicious Tom Petty kind of way. ;) |
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Re: Fatigue bug
by
TheWitchHunter
@
11/28/2025 12:05 am
If one wants to maximize beta testers, then one should probably make beta testing free of charge.
I will not pay money so I can place a team in a beta league and/or group. I won't pay money for what MFN currently is. I will not pay to test for a game I am not willing to pay money for in it's current form. I would happily run bug tests, IF i did not have to pay to do so AND if beta testing had a specific way to test bugs in situ via beta and in absentia of the Alpha site experience. Working for free at walmart sucks enough, paying to be able to beta test in MFN is too much to ask.
Last edited 11/28/2025 6:07 am
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