I'll put a poll up for next season to approve for rules. I do miss being able to put a 6th OL as a TE in run game situations. I feel like that option should be brought back seeing that 6 OL formations are becoming more common in the NFL. Either that or allow MFN should allow us to use a weight scale that adds bonus stats for a player. Like if I want a 280 pound TE, he loses stats for catching, acceleration, but gains in strength run/pass blocking. Or if I want a small frame RB like 190 pounds, I lose strength, breaking tackle, blocking, and receiving stats but gain in speed and ball carrying skills. If that makes sense.
There have been discussions with JDB on this, it's not as simple as it sounds given the game engine. If you allow an OL as TE for blocking, then you have to accept TE as OL, which means you an theoretically play an OL all of whom 30-50+ lbs under position weight.
Some admins complained the matrix takes a lot of setting up, so wanted it amended to be reciprocal when you make a change. The simple answer would be to revert that, so setting OL as TE doesn't enable TE as OL.
Longer term, been discussions around bodyframe / weight restrictions on putting into depth chart / overrides, changing position.
Re: WR @ RB?
by
warrior462
@
8/18/2026 4:46 pm
Not having it reciprocal leads to its own issues. If you can move from WR to RB but not back, you run the risk of ending up with a league full of RB's with no WR's to speak of. I think they have to be reciprocal.
WRs at RB reduces the challenge of managing a roster, so does other things like the injury rate level. You could go with a roster of zero RBs, and all WRs for both positions and TE/FB. If you look at the avg's per carry, WRs with 80+ speed are just as good as RBs with same speed level. Not enough importantce, in the code/algorithm, is put on break tackle and ball carry vs speed. Until that happens, if it ever will, the only way to prevent abuse of WR at RB is to not allow it in the postion matrix and make roster management for RBs more of a simulation for those who prefer more of an NFL simulation. Conversion of WR to RB also does not happen very often in the NFL. Google AI response: Converting a wide receiver to a running back in the NFL happens very rarely. Most permanent position switches occur in college or before entering the pros.
Re: WR @ RB?
by
GrandadB
@
8/18/2026 6:55 pm
AI Overview Converting a tight end (TE) to an offensive lineman (OL) is very rare at the professional level. Most full-scale position switches happen during college or before a player enters the NFL. Doing so in the pros requires a massive body transformation—gaining 40 to 60+ pounds—while completely shifting from a pass-catching or hybrid skill mindset to interior line protection
Converting an offensive lineman (OL) to a tight end (TE) is extremely rare in the NFL. Most major position shifts happen during the college phase rather than at the professional level, and players almost always transition from tight end to offensive line (such as Jason Peters or Ben Bartch) rather than the reverse.
AI Overview Permanent position conversions from tight end (TE) to fullback (FB) are rare in the modern NFL. Instead, teams frequently use tight ends temporarily as backfield blockers—often called "H-backs" or "sniffer" TEs—because most modern rosters do not employ a traditional, dedicated fullback
AI Overview Converting a cornerback (CB) to a safety (S) happens selectively rather than as a routine career path. While fans and analysts frequently suggest that aging cornerbacks move to safety when they lose speed, full mid-career or late-career position switches happen to only a small percentage of players.
AI Overview Converting a full-time cornerback (CB) to a linebacker (LB) is rare in the NFL because of a massive size gap. However, converting a safety (S) to a linebacker happens moderately often—usually as a part-time hybrid role to combat modern spread and pass-heavy offenses
So, there is the RL overview of position conversion in the NFL ..... VERY RARE, even when speed & weight are achievable, other than the safety to LB. I watch a lot of NFL games on YT, and the use of a FB is minimal, if at all, the game has changed a lot since the days of Alstott and others.
What I said was as it stands if select RB as WR then the matrix automatically also sets WR as RB to be allowed.
That means, you want QB as RB, you also get RB as QB - no choice in the matter.
You can't select it as a one way thing- ie OL playing TE to add in 6th linemen in sets. You then get TE as OL be default, meaning you're got very underweight OL...
Lighter in heavier positions is a massive problem.
Last edited 8/19/2026 7:40 am
Re: WR @ RB?
by
martinwarnett
@
8/19/2026 3:42 am
GrandadB wrote:
WRs with 80+ speed are just as good as RBs with same speed level.
Better.
It's a physics thing, less weight being carried, unless acceleration is really, really poor, will hit top speed faster than a RB.
Position matrix covers override slots as well, so if they are using WRs at Rb, then matrix allows it.
You could of course just look at the position matrix.
100% ...BUT does paydirt allow wr's at rb? is paydirt allowing any player to be used at whatever position the player matrix allows? (<- editied specifically to add fix my punctuation).
It's a great discussion btw. Let it be known im a play any player anywhere i can play them to get the advantage kind of guy. If PAYDIRT is now *that* kind of league, i'm all for it. However, the last rules info states other wise. I'm not going to break league rules.
So, i guess we all need some claritythere - well, at least I do. :)
Last edited 8/19/2026 10:05 pm
Re: WR @ RB?
by
TheWitchHunter
@
8/19/2026 6:19 pm
martinwarnett wrote:
No NFL team regularly lines a WR up in the backfield.
unless you're green bay (2016 Ty Montgomery: 77 car/457 yards). Montgomery officially changed his POS to RB for the 2017 season, and was never heard from again.
Martin pointed to a few things - the ones i'm focused on is that MFN has put itself in a catch-22 with the player matrix.
We players want to be able to play a player where we want to when we want to. That's entirely why over-rides exist in non roster mfn (does roster only even exist anymore?).
MArtin has pointed out that there is not a current way to give that ability to the players within the current coding for the player matrix. Seems a bit of a pandora's box or schrodinger situation. Either everything happens - which is not a "fix" at all, or nothing happens in relation to overs/substitutions (which is terrible for the user).
Ultimately, I'm not sure if an absolute Matrix is a benefit to the players. The solution - the matrix - is becoming a problem for players in over-rides. The matrix exists to fix the abuse of broken plays, but the plays continue to remain broken.
I'd like to say I have some great answer to the quandary, but I don't.
For today, I just figure there some (hopefully planned in advance) nexus where the matrix does what was intended and players can do their intentions on the field.