blackflys wrote:
setherick wrote:
I had 4 that went -3-4 and 4 that went +3-4. I think that my weights are dialed in enough to prevent the massive boom/busts that I saw in previous weights.
Why wouldent you post default weights?
Right. I didn't have time to detail it all out earlier.
Player - Recommended Weights (Default) - My Weights
OL Donald Glanz - 50/85 +6 - 54/91 +4
OL Richard Ellis - 36/68 +6 - 42/72 +4
DB Joseph Sun - 35/68 +6 - 37/69 +4
LB Kevin Willis - 56/70 +4 - 65/76 +2 (not a top gainer in my weights)
...
DB Justin Simmons - 81/81 -4 - 83/83 -3
DL Eric Griffin - 75/91 -5 - 83/96 -3
WR Vernon Walker - 39/68 -6 - 46/75 -4
DB Jeffrey Kauffman - 27/44 -8 - 42/63 -5
As you can see, there are some differences between my weights and the defaults, but the top gainers and losers were basically the same. The biggest surprise here is Kauffman who I have 19 points higher than the default.
I'm still testing weights, so I don't want to give out full details here, but here's the basic formula I've been following for game day weights.
Primary Non-Improvable Skill = 100
Primary Improvable Skill = 70
Secondary Non-Improvable Skill = 50
Secondary Improvable Skill = 35
Tertiary Skill = 15
Other = 1
The idea here is that since certain skills will never get better, but will only degrade with time, you should weight them higher than the ones that are dynamic. Your 70 SP RB will always be 70 SP, but his carry may go from 40 to 100, etc.