GrandadB wrote:
In the meantime, I would suggest that any rules be simple and clear and make as much sense as possible, just common sense. In that regard, the only rules we have would be positional, like not putting a WR at TE1 or 2. Or a CB at LB or DE. Its purely a speed exploit, player weight has no bearing other than on speed. When a CB gets a sack in RL football, its off a blitz, not from the DE position. When you look at a RL football roster, its not dominated by WRs and CBs. Its been an ongoing issue for over 5 years in this game, same as the issue of using less than four defenses for the entire game.
The FB/TE positions are the ones most closely related in RL Pro football.
I want to be able to play any player at any position. It's how Belichick won 6 superbowls. No one has offered any idea as to how to achieve both player positional versatility with out breaking plays. I've come to think this should be expected. I know there are issues, as we all do, but like every one else I have no idea how to actually fix the problem.
DO I want to do whatever the F I want to with my players?
Absolutely.
Are there a bunch of plays that do not and can not work in MFN?
Absolutely.
Do I know how to find the balance between making more plays viable and less plays break-able?
I do not.
Do I think the problem has more to do with plays that do not work and familiarity bugs?
I absolutely do.
I always swap TEs and FBs, depending on what I want a formation to accomplish.
I dislike putting wr's on the line. Though sometimes I do.
TE's and FBs are all the same in more ways than they are not.
There's enough plays that do not work in MFN to make me question the endeavor and the exercise of over -rides, but enough broken plays to make doing over-rides unreliable yet required and well, makes me break broken plays to compensate.
In no way should I hit week 12 with 19 offensive plays over 3 yards per attempt out of 65+ plays depending on the offensive playbook.
Same with 4 or less yards for def plays.
I think most human GMs end up in this behaviour - of minimizing plays to maximize yardage.
I went a bit off track, so I might as well go further off them as I take a moment to acknowledge my agreements with your quoted post.
I am all for users using players. That's the attraction of a game like this. The issue is the lack of plays that can be managed and the minimum of plays that are abused. IN between, everyone is using 20 plays or less O and D play calling, when there are 2-3X that many plays available.
People are going to use plays that work. I sure do. Plays should be able to be worked to a better efficiency through over rides. Users absolutely should be able to play whomever, wherever.
Currently, users use over rides to maximize broken plays and the remaining few plays available that actually work according to the engine code.
Not enough plays actually work. Break the ones that do. That is the gamer code.
Creators create, users break, creators create.
This is the way.
Also, totally not gonna not see that mandalorian movie. They can go eat eggs.
Last edited at 11/08/2024 7:59 pm