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Re: New game version?

By raymattison21
4/14/2018 5:34 pm
"Re: Version 0.4.3 Release Candidate Discussion
By jdavidbakr - Site Admin
3/26/2018 6:39 am
Going through the change log, here is a comprehensive list thus far:

* QBs cold off the bench
* Improving physical attributes for player generation
* Offensive holding eliminated far away from the play
* WR juke move (compares Route Running vs M2M Skill)this is what's slowing down the release . ...seems to have highlighted a minor bug in the current version
* B&R coverage - B&R will stay with the receiver longer and slow him down. Compares B&R vs B&R avoidance, and essentially determines how long the impact will be before the WR breaks away.
* QB should now throw to the most open receiver. The probability of him going away from his primary target is a factor of his experience, and is never zero.
* QB should not throw into tight coverage as much as before
* QB should throw to WRs earlier in their route
* DL pressure updates to offset QB decision making
* Play matrix bugfixes

I still plan on keeping the draft boom logic. I did turn it down from where it was originally"

alot of stuff...DE sacks are up and DT are down.IMO Passing is up only if the wrong defense is called or sub 80 man coverage is out there. Dont even try 40 (as of right now..) Also, I don't see it on this list but I think blitzes are penalized heavier defensive play abuse and any non blitz play does not carry a penalty any more....offensive the abuse penalty is still there....10 times called will see significant drop in players ratings

Re: New game version?

By Mcarovil
4/15/2018 9:55 pm
These are all good updates. It will level the playing field for passing offenses if you take the time to build a defensive backfield. Also the QB decison making is something I’m looking for with the open receiver and pressure influence.

Good times.

raymattison21 wrote:
"Re: Version 0.4.3 Release Candidate Discussion
By jdavidbakr - Site Admin
3/26/2018 6:39 am
Going through the change log, here is a comprehensive list thus far:

* QBs cold off the bench
* Improving physical attributes for player generation
* Offensive holding eliminated far away from the play
* WR juke move (compares Route Running vs M2M Skill)this is what's slowing down the release . ...seems to have highlighted a minor bug in the current version
* B&R coverage - B&R will stay with the receiver longer and slow him down. Compares B&R vs B&R avoidance, and essentially determines how long the impact will be before the WR breaks away.
* QB should now throw to the most open receiver. The probability of him going away from his primary target is a factor of his experience, and is never zero.
* QB should not throw into tight coverage as much as before
* QB should throw to WRs earlier in their route
* DL pressure updates to offset QB decision making
* Play matrix bugfixes

I still plan on keeping the draft boom logic. I did turn it down from where it was originally"

alot of stuff...DE sacks are up and DT are down.IMO Passing is up only if the wrong defense is called or sub 80 man coverage is out there. Dont even try 40 (as of right now..) Also, I don't see it on this list but I think blitzes are penalized heavier defensive play abuse and any non blitz play does not carry a penalty any more....offensive the abuse penalty is still there....10 times called will see significant drop in players ratings