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Main - General MFN Discussion

Re: The Playcalling Matrix Randomizer

By setherick
9/29/2016 6:40 am
lellow2011 wrote:

Yes, but the trade off of that shitty completion percentage is that there are way too many long passes completed into good coverage. You can just chuck and pray and that's a viable offense in this game. Notice how a lot of those 50% completion QBs still manage to average 9-10 yard per attempt?


Here's a good example of my last game with a jsid team in 10: https://cust10.myfootballnow.com/box/view/2842

jsid is running his typical gun 5 and gun 4 offense, so I built a defensive game plan that would double his WR1 80% of the time. First and second down this strategy worked great. On third down, completion into double coverage after completion.

Now, in all fairness, my team in 10 sucks. I took it over this season, and it's a complete rebuild. My QBs refuse to complete more than 25% of their passes most games, and my line is a joke. (Many technicians, but they are so weak it doesn't matter.) I need at least two years to be competitive.

That said this game gives a good example of why the spread the field and throw it up for grabs is a more viable option in v.4 because the OL actually gives QBs time to throw it down field. They are only going to complete 50% of those throws, but in the right system, they'll still throw for 7,000 yards.

Re: The Playcalling Matrix Randomizer

By lellow2011
9/29/2016 7:13 am
setherick wrote:
lellow2011 wrote:

Yes, but the trade off of that shitty completion percentage is that there are way too many long passes completed into good coverage. You can just chuck and pray and that's a viable offense in this game. Notice how a lot of those 50% completion QBs still manage to average 9-10 yard per attempt?


Here's a good example of my last game with a jsid team in 10: https://cust10.myfootballnow.com/box/view/2842

jsid is running his typical gun 5 and gun 4 offense, so I built a defensive game plan that would double his WR1 80% of the time. First and second down this strategy worked great. On third down, completion into double coverage after completion.

Now, in all fairness, my team in 10 sucks. I took it over this season, and it's a complete rebuild. My QBs refuse to complete more than 25% of their passes most games, and my line is a joke. (Many technicians, but they are so weak it doesn't matter.) I need at least two years to be competitive.

That said this game gives a good example of why the spread the field and throw it up for grabs is a more viable option in v.4 because the OL actually gives QBs time to throw it down field. They are only going to complete 50% of those throws, but in the right system, they'll still throw for 7,000 yards.


What's really frustrating about this is that a rythm based short passing offense simply doesn't work in this game, fast and quick WRs do not create early seperation and QBs do not get rid of the ball. Additionally there seems to be no correlation between how far the pass travels and how likely it is to be caught. The only thing the defense can really do (as extra coverage doesn't seem to do much either) is blitz the **** out of the offense and get to the QB to get sacks and poor throws. The defensive vs offensive line play doesn't bother me, what does is the fact that the QB holds onto the ball entirely too long regardless of how long the play is designed to go. For this reason there is little point in throwing short passing plays, if you're going to take the same amount of sacks and throw the same amount of incompletions you might as well just throw medium to long on every play.
Last edited at 9/29/2016 7:14 am

Re: The Playcalling Matrix Randomizer

By parsh
9/29/2016 8:20 am
setherick wrote:
lellow2011 wrote:

Yes, but the trade off of that shitty completion percentage is that there are way too many long passes completed into good coverage. You can just chuck and pray and that's a viable offense in this game. Notice how a lot of those 50% completion QBs still manage to average 9-10 yard per attempt?


Here's a good example of my last game with a jsid team in 10: https://cust10.myfootballnow.com/box/view/2842

jsid is running his typical gun 5 and gun 4 offense, so I built a defensive game plan that would double his WR1 80% of the time. First and second down this strategy worked great. On third down, completion into double coverage after completion.

Now, in all fairness, my team in 10 sucks. I took it over this season, and it's a complete rebuild. My QBs refuse to complete more than 25% of their passes most games, and my line is a joke. (Many technicians, but they are so weak it doesn't matter.) I need at least two years to be competitive.

That said this game gives a good example of why the spread the field and throw it up for grabs is a more viable option in v.4 because the OL actually gives QBs time to throw it down field. They are only going to complete 50% of those throws, but in the right system, they'll still throw for 7,000 yards.


I got jsid next .. tell me how to do this .. lol. Just kidding

Re: The Playcalling Matrix Randomizer

By jsid
9/30/2016 3:00 am
Man, just putting all my stuff out there, huh? lol

Re: The Playcalling Matrix Randomizer

By parsh
9/30/2016 4:57 am
jsid wrote:
Man, just putting all my stuff out there, huh? lol


Ain't no one wanting to see your stuff ... lol