RoyceR wrote:
So is that dice roll for every step of the play call by the one with highest chance?
Say I have
50 short pass
40 long pass
30 medium pass
20 inside run
10 outside run
So 50% short pass = false
Leaving
40% lp
30 mp
20 ir
10 or
40% long pass = false or is it doubled making 80% long pass chance?
Leaving
30 mp
20 ir
10 or
What we're really saying is the *ratio* is what counts. You're making it harder than it really is.
The matrix really only cares about the first part of the scenario. All the numbers add up to 150.
So you have a 33% chance of running a short pass: 50/150 = 33%
You have a 27% of running a long pass: 40/150 = 27%
And you have a 40% chance of running anything else: 60/150 = 40%
If we apply the logic to Seth's original scenario:
50 Short Pass
15 Inside Run
15 Outside Run
10 Medium Pass
10 Long Pass
All those numbers add up to 100.
We have a 50% chance of passing short: 50/100 = 50%
We have a 30% chance of running: 30/100 = 30%
And we have a 20% chance of passing medium or long: 20/100 = 20%
So we really have a 30% chance of running and a 70% chance of passing. Because the play matrix is imbalanced, your numbers also need to be imbalanced to have a balanced offense. The sliders need to add up to the *ratio* you really want.