The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

The draft is underway!

Click here to go to your war room, or visit the war room item in the draft menu.

League Forums

Main - General MFN Discussion

Re: Fourth Quarter Comebacks are Dumb

By setherick
4/19/2016 5:27 am
I utterly dominated my last opponent in MFN-19 for three quarters only to watch them put up a 28 point fourth quarter. I'm really sick of game planning and working my roster and doing everything "right" to win only to see the some bullshit fourth quarter comeback time and time again: https://mfn19.myfootballnow.com/box/view/1792

JDB needs to reward the players that put in the work and explain why these happen so frequently. Ridiculous.

---

To really illustrate how much bullshit this loss was. Let's look at important statistical measures of offensive and defensive success.

Through three quarters

My Opponent
Yards: 183
Plays: 42
First downs: 9
Conversion rate: 3/10
Points: 7

My team
Yards: 369
Plays: 53
First downs: 17
Conversion rate: 4/10
Points: 28

After the fourth quarter

My opponent
Yards: 400 (for good measure my opponent tripled his running yards total 16 -> 48 in the fourth as well)
Plays: 72
First downs: 22
Conversion rate: 5/13 (2 for 3 in the fourth quarter)
Points: 35

My team
Yards: 476
Plays: 70
First downs: 21
Conversion rate: 4/13 (0 for 3 in the fourth quarter)
Points: 31

That means in the fourth quarter my opponent ran 30 --- 30!!! --- plays to my 17. Outgained me 217 to 107. Picked up 13 first downs to my 4, including converting on two of three of his third down attempts.

If we looked back at all of the other fourth quarter comebacks, I'm sure we would see numbers that are equally ridiculous.
Last edited at 4/19/2016 9:00 am

Re: Fourth Quarter Comebacks are Dumb

By NeoEclipse
4/19/2016 7:10 am
Success is measured in the win-loss column.

Re: Fourth Quarter Comebacks are Dumb

By WarEagle
4/19/2016 7:20 am
Do you have the slow down setting turned on?

If so, your team basically gives up and tries to go three and out every series if you have the lead in the 4th.

Re: Fourth Quarter Comebacks are Dumb

By setherick
4/19/2016 7:22 am
WarEagle wrote:
Do you have the slow down setting turned on?

If so, your team basically gives up and tries to go three and out every series if you have the lead in the 4th.


Absolutely not. I turned that off after listening to you and others complain about it and seeing the results for myself. I have some rules that change up my offense when I have a lead, but those shouldn't kick in unless I'm up by 20.

Re: Fourth Quarter Comebacks are Dumb

By Gustoon
4/19/2016 1:17 pm
I know how frustrating this can be, I don't think any of us haven't had this happen to us, and I know it feels like its out of your hands, trust me there are individual players in and around this league that this doesn't happen too, have a look at their teams and try and get some tips.

To coin and old phrase, its not how you start, its how you finish.

Re: Fourth Quarter Comebacks are Dumb

By setherick
4/19/2016 1:33 pm
Gustoon wrote:
I know how frustrating this can be, I don't think any of us haven't had this happen to us, and I know it feels like its out of your hands, trust me there are individual players in and around this league that this doesn't happen too, have a look at their teams and try and get some tips.

To coin and old phrase, its not how you start, its how you finish.


I understand there are things I can do to help keep these from happening, but I've done a number of those things already. I don't think anyone can survive having a team get to run 30 plays in a quarter when they had run 42 plays all game. If KC had kept the plays per quarter up for the whole game, it would have ended up in a 120 play game. Most games in our league are going 50-70 plays per game total.

Re: Fourth Quarter Comebacks are Dumb

By Infinity on Trial
4/19/2016 6:32 pm
My "favorite" all-time example came at the conclusion of blowing a 24-10 lead with a string of four turnovers, punctuated by this play: https://mfn19.myfootballnow.com/gamecenter/view/1546#294387

The question I really would appreciate being answered is whether there is code in place that favors a trailing team.
Last edited at 4/19/2016 6:35 pm

Re: Fourth Quarter Comebacks are Dumb

By jsid
4/19/2016 6:48 pm
Infinity on Trial wrote:
My "favorite" all-time example came at the conclusion of blowing a 24-10 lead with a string of four turnovers, punctuated by this play: https://mfn19.myfootballnow.com/gamecenter/view/1546#294387

The question I really would appreciate being answered is whether there is code in place that favors a trailing team.


I believe JDB has previously claimed that there's no rubber banding, ubnless you include how great the hurry up is and how awful running the clock is, but you can easily turn those off.

Re: Fourth Quarter Comebacks are Dumb

By jdavidbakr - Site Admin
4/19/2016 7:25 pm
jsid wrote:
Infinity on Trial wrote:
My "favorite" all-time example came at the conclusion of blowing a 24-10 lead with a string of four turnovers, punctuated by this play: https://mfn19.myfootballnow.com/gamecenter/view/1546#294387

The question I really would appreciate being answered is whether there is code in place that favors a trailing team.


I believe JDB has previously claimed that there's no rubber banding, ubnless you include how great the hurry up is and how awful running the clock is, but you can easily turn those off.


This is correct. There is absolutely no advantage given to the losing team other than:

* If you have a heavy run game plan and go into hurry up, your QB and receivers are more fresh than they otherwise would be.
* If you have a heavy run game plan and go into slow down, your RB and OL might be more fatigued than they otherwise would be.

In other words, nothing is different about how the plays are executed, but going into hurry up/slow down can potentially change the play selection.

Re: Fourth Quarter Comebacks are Dumb

By Infinity on Trial
4/19/2016 7:32 pm
jdavidbakr wrote:
jsid wrote:
Infinity on Trial wrote:
My "favorite" all-time example came at the conclusion of blowing a 24-10 lead with a string of four turnovers, punctuated by this play: https://mfn19.myfootballnow.com/gamecenter/view/1546#294387

The question I really would appreciate being answered is whether there is code in place that favors a trailing team.


I believe JDB has previously claimed that there's no rubber banding, ubnless you include how great the hurry up is and how awful running the clock is, but you can easily turn those off.


This is correct. There is absolutely no advantage given to the losing team other than:

* If you have a heavy run game plan and go into hurry up, your QB and receivers are more fresh than they otherwise would be.
* If you have a heavy run game plan and go into slow down, your RB and OL might be more fatigued than they otherwise would be.

In other words, nothing is different about how the plays are executed, but going into hurry up/slow down can potentially change the play selection.


Thanks for the clarification.