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Main - General MFN Discussion

QBs don't need Accuracy

By setherick
2/11/2017 1:07 pm
Read the subject line again and think about it.

In Cust-78, through a fluke of the allocation draft and my weights, I ended up with this guy at QB: https://cust78.myfootballnow.com/player/230

After camp, Sellers has an accuracy rating of 27/37. You would expect a QB with that kind of accuracy to rarely complete a pass, throw a ton of interceptions, and generally stink up the joint. On top of that, my game plan calls for Sellers to throw on >80% of plays through three quarters and all game if not leading after three.

So how how this faster Tim Tebow done through the first five games?

Team record: 5-0
Seller's stat line: 116-249-1776-16-6 (also 15 carries for 102 yards)
Team rank: 1st in Passing Yards Per Game, 1st in Passing TDs per game, 1st in Offensive Yards per Game, 31st in pass completion (I'm not last!)

Sellers has struggled to get to 44%, and he'll probably never get to 50%. (For the record, I prefer my QBs to stay around the 60% mark.) But you can't complain with a 2.66:1 TD:INT ratio.

Two takeaways from all of this are:

1) Accuracy doesn't matter for QBs if you can stand your QB not completing 50% of his passes. Since most QBs with good accuracy struggle with this anyway, it's not really a stretch.

2) More accurate QBs appear to be more prone to INTs than less accurate QBs. This is not a logical stretch. Less accurate QBs when they miss a receiver, they miss WIDE, and usually WIDE of everyone. Your more accurate QB is likely to rifle the pass into double coverage while under pressure giving defenders more chances to pick it off.

Long story short. You can get by just fine with a QB that has relatively no accuracy as long as they have Speed and some of the other QB skills.

Re: QBs don't need Accuracy

By WarEagle
2/11/2017 8:16 pm
And if you throw the call 50+ passing plays per game.

While I agree passing accuracy doesn't matter as much as it should, I doubt your team would be as successful if you were running a balanced offense. He could only complete 33% of his passes and still move the ball if you threw it every down.

Re: QBs don't need Accuracy

By setherick
2/11/2017 9:46 pm
WarEagle wrote:
And if you throw the call 50+ passing plays per game.

While I agree passing accuracy doesn't matter as much as it should, I doubt your team would be as successful if you were running a balanced offense. He could only complete 33% of his passes and still move the ball if you threw it every down.


My team is 5th in the league in rushing, so much for running a balanced offense. The most effective offense right now in MFN is the Bill Walsh - Sean Peyton school. Pass until they puke, and then run to keep them puking.

Re: QBs don't need Accuracy

By Gustoon
2/11/2017 11:19 pm
setherick wrote:
WarEagle wrote:
And if you throw the call 50+ passing plays per game.

While I agree passing accuracy doesn't matter as much as it should, I doubt your team would be as successful if you were running a balanced offense. He could only complete 33% of his passes and still move the ball if you threw it every down.


My team is 5th in the league in rushing, so much for running a balanced offense. The most effective offense right now in MFN is the Bill Walsh - Sean Peyton school. Pass until they puke, and then run to keep them puking.


This is somewhat true, every now and again I play someone and they just pass on 3 and even 4 downs, whilst I admire their tenacity it's unrealistic and hard to game plan effectively . Of course the flip side to this is turnovers, but it often does not effect the outcome, anot offense that comes out slinging all game will often destroy me, no matter how hard it try and usually it's in the POs
I don't want to hijack this thread but does the coding change for the POs? As quite often stuff that works against good teams during regular season all of a sudden become useless.

Re: QBs don't need Accuracy

By lellow2011
2/12/2017 7:40 am
Gustoon wrote:
setherick wrote:
WarEagle wrote:
And if you throw the call 50+ passing plays per game.

While I agree passing accuracy doesn't matter as much as it should, I doubt your team would be as successful if you were running a balanced offense. He could only complete 33% of his passes and still move the ball if you threw it every down.


My team is 5th in the league in rushing, so much for running a balanced offense. The most effective offense right now in MFN is the Bill Walsh - Sean Peyton school. Pass until they puke, and then run to keep them puking.


This is somewhat true, every now and again I play someone and they just pass on 3 and even 4 downs, whilst I admire their tenacity it's unrealistic and hard to game plan effectively . Of course the flip side to this is turnovers, but it often does not effect the outcome, anot offense that comes out slinging all game will often destroy me, no matter how hard it try and usually it's in the POs
I don't want to hijack this thread but does the coding change for the POs? As quite often stuff that works against good teams during regular season all of a sudden become useless.


Usually in the playoffs you run into a defense that is going to blitz most plays and running becomes completely useless.

Re: QBs don't need Accuracy

By setherick
2/12/2017 8:25 am
The blitz every down mentality is one of the reasons why I've gone to a pass heavy system.

The other reason is that this sim is basically Madden with less cool graphics right now. There are too many broken tackles, too many players out of position, unrealistic QB play, the only players worth playing have speed as their key attribute, all players are super stars or scrubs with no real in between...

Right now, offense is tilted toward big play offenses. Coincidentally, this is one reason why players went to so many blitzes in the first place, but blitzes don't slow down a focused passing attack. For every sack you give up, you are equally likely to throw an 80 yard TD on a 5 yard out route.
Last edited at 2/12/2017 11:43 am

Re: QBs don't need Accuracy

By Mcarovil
2/12/2017 9:28 am
https://mfn73.myfootballnow.com/player/2339

Guy has 69 for PA. One game he will have 70% comp and 4 TD. Next week 38% and 4 INTs. He had good/great WR to throw to.

Don't get me started on the run game/defense. That I can't figure out.

Re: QBs don't need Accuracy

By Gustoon
2/12/2017 10:21 am
setherick wrote:
The blitz every down mentality is one of the reasons why I've gone to a pass heavy system.

The other reason is that this sim is basically Madden with less cool graphics right now. There are two many broken tackles, too many players out of position, too unrealistic QB play, the only players worth playing have speed as their key attribute, all players are super stars or scrubs there is no real in between...

Right now, offense is tilted toward big play offenses. Coincidentally, this is one reason why players went to so many blitzes in the first place, but blitzes don't slow down a focused passing attack. For every sack you give up, you are equally likely to throw an 80 yard TD on a 5 yard out route.


If would lover to link you into a game I played recently, it's a prefect example of that. The owner even went for it on 4th downs when realistically that would never have been the situation.
We either play the game as realistically as possible (gets my vote) or as a 8 year old madden player .....

Re: QBs don't need Accuracy

By raymattison21
2/12/2017 10:31 am
lellow2011 wrote:
Gustoon wrote:
setherick wrote:
WarEagle wrote:
And if you throw the call 50+ passing plays per game.

While I agree passing accuracy doesn't matter as much as it should, I doubt your team would be as successful if you were running a balanced offense. He could only complete 33% of his passes and still move the ball if you threw it every down.


My team is 5th in the league in rushing, so much for running a balanced offense. The most effective offense right now in MFN is the Bill Walsh - Sean Peyton school. Pass until they puke, and then run to keep them puking.


This is somewhat true, every now and again I play someone and they just pass on 3 and even 4 downs, whilst I admire their tenacity it's unrealistic and hard to game plan effectively . Of course the flip side to this is turnovers, but it often does not effect the outcome, anot offense that comes out slinging all game will often destroy me, no matter how hard it try and usually it's in the POs
I don't want to hijack this thread but does the coding change for the POs? As quite often stuff that works against good teams during regular season all of a sudden become useless.


Usually in the playoffs you run into a defense that is going to blitz most plays and running becomes completely useless.


The blitzers should attack gaps and it's not until they pass the LOS is where they should B-line to the ball. This is why the deception plays just don't work. No draws delays counters vs. Outside blitzes and rarely pitches or outside runs work vs inside blitzes . That MLB would be stuck in the pile....but the blitzers AI is through the roof and is a magnet for the ball.

A bigger problem is db's play the run like a boss. Taking on pulling G and T like nothing. 200 pound vs 300 pounds and all of them attack hard one on one and rarely lose. I want to see db's and lbs get pummeled by line men.

Why not add fallen down players too! Small Blitzers miss tackles in the back field and proceed to get the tackle later 15 yard down field. Going one way full speed then having to turn 180' degrees the other way should be harder.

Also add an element for QBS to handle the blitz unless that's intelligence . ....but also have an counter on the defensive side where the defender needs some intelligence also. Perhaps have the QBS and centers intelligence work in tandem with the oline (and the correct play call) to complete nullify the path blitzers take in the first place.

Make it look like T vs DE interactions in mfn one. Nerf that now and allow some correct deception play some time to work vs a blitz . Its a simple as a blitzer getting bumped off course to allow that second it takes for the back to get to the second level. Here it is a guaranteed less than one yard average vs a good defense vs a deception plays. Why don't blitzers bite on anything ? Its almost like they know what coming everytime.

Re: QBs don't need Accuracy

By punisher
2/12/2017 1:48 pm
Gustoon wrote:
setherick wrote:
The blitz every down mentality is one of the reasons why I've gone to a pass heavy system.

The other reason is that this sim is basically Madden with less cool graphics right now. There are two many broken tackles, too many players out of position, too unrealistic QB play, the only players worth playing have speed as their key attribute, all players are super stars or scrubs there is no real in between...

Right now, offense is tilted toward big play offenses. Coincidentally, this is one reason why players went to so many blitzes in the first place, but blitzes don't slow down a focused passing attack. For every sack you give up, you are equally likely to throw an 80 yard TD on a 5 yard out route.


If would lover to link you into a game I played recently, it's a prefect example of that. The owner even went for it on 4th downs when realistically that would never have been the situation.
We either play the game as realistically as possible (gets my vote) or as a 8 year old madden player .....



if you are refering to this game ( https://private75.myfootballnow.com/box/view/673 ) really Fort Worth only went for it on 4th down like 2 times and made it once doesnt seem to unrealistic.

now if someone had something like 10+ attempts on 4th down then i can get what you are saying about unrealistic or even if they made every attempt like 20/20 then yes it is probably unrealistic.
Last edited at 2/12/2017 1:48 pm