Congrats on the win Wolve/Ravens, but not a GG. Just another exploit using the GL defense every play, it almost cost you the win, it should have. Am hoping that JDB will do one of two things, up the penalty on overuse and/or put in league admin controls for full 30/40 active play selection with max use per game.
Am hoping that JDB will do one of two things, up the penalty on overuse and/or put in league admin controls for full 30/40 active play selection with max use per game.
Neither of those is the right answer. The right answer is offensive recognition, and quick short passes going for chunk gains constantly when goal line is thrown out in non goal line situations. The goal should always be incentives towards realistic gameplay. Deviate too far, and you get steamrolled.
The right answer is offensive recognition, and quick short passes going for chunk gains constantly when goal line is thrown out in non goal line situations.
I understand what you're saying but dont agree. No RL NFL team uses a GL defense on every play, or even a few plays, in fact, they rarely use the same play or combination coverage and blitz more than once or twice, if that. If you want more of a RL simulation, as I do, then the answer is to increase the play selection & use, while keeping the playing field level and fair, so that there is no advantage gained by loading up on 1, 2, or a few plays and using them more than 5-6 times in a single game.
We're disagreeing less than you think. What I'm saying is people should be almost forced into playing in a reasonable way, not by actual force, but by the fact that unrealistic play gets destroyed, as it should. Why don't NFL teams play GL defense the majority of the time? Because the opposing offense would tear it apart.
I 100% agree with everything you're saying. I have 4 other defensive plays that could have been called and the sim picked that play almost exclusively. I have no rules in place that should lead to this result in play calling.
On the flip side , in this same cycle, my team in the XFL got burned in the second half due to overuse of a defensive play.
Back to this game, you probably have a better idea of why this play would be called repeatedly, than I would at this time. I am not a player that is ok with using exploits.
When I came back to this game. I started out with a much wider selection of defensive plays that could be called and quickly discovered that most of them were just ineffective and thus my defensive play selection has just seemed to have gotten more narrow.
So what's the solution? Rules? I'm really not sure at this point, but I definitely don't want to take advantage of exploits.
My hope and the reason I pay the full member price is that the game will improve or it will most likely end up with very few still playing it. I know JDB is working hard at it, which gives me hope and I believe in his dedication to the game. It is no easy task to increase the simulation to RL NFL football, there are several things that we dont have in the game that are prevalent in the RL game today, like motion, variable blitz and coverages from same formation, longer range FGs, and several other factors that you could add to the list. But, what else is there online? Far as I know, this game is the closest thing to managing/coaching a NFL team. Ive been getting ads in my FB feed for a game called "Head Football Coach", lots of bells and whistles and fancy ads. I searched for feedback on it, and it was not good along with being much more higher cost than MFN. I play another, non-football, game online that has several thousand worldwide, they do about $70 million in annual revenue for a small office located in Cyprus. Monthly I average about $40 but some have spent several thousand $'s on it, mind boggling. Point is, MFN is just above the free level (to have more than one team without ads) and the only NFL simulation that Ive found that has been fun to play, with all its flaws. Will continue to hang in here and support its growth and improvement. If you want to help, add a team in the MFN TEST league and provide feedback to JDB directly. cheers all, B
When I came back to this game. I started out with a much wider selection of defensive plays that could be called and quickly discovered that most of them were just ineffective and thus my defensive play selection has just seemed to have gotten more narrow.
So what's the solution? Rules? I'm really not sure at this point, but I definitely don't want to take advantage of exploits.
It happened to me once way back when, I was shocked when I saw the play count, and it being all GL defense. As I recall it occured due to a couple of reasons, one or two defensive rule(s) and combination of defensive gameplan (secondary and LB settings, all Man I think), There is def a cause, the AI coach will "auto" the GL defense normally vs GL offense and the 311 Power I, sometimes the 2 TE formations. Mistakes happen, that's why I would prefer to see it prevented from happening at all. I was accused of using the punt block exploit intentionally, against a guy who was a friend that I had helped and advised previously. Whether he was or not, I would never have done that intentionally, it was a result of my not paying attention to the special teams roster and box, which was argued about whether I knew what I was doing or not. I understand how it and other "exploits" can happen, intentionally or not, which is why I support eliminating them in the first place.