GrandadB wrote:
setherick wrote:
GrandadB wrote:
Even though it got the win, am hoping that the passes to the RBs out of the flats gets brought back into balance in the next version.
You're right running backs are no where near the top of the leader board in catches:
https://www.espn.com/nfl/stats/player/_/view/offense/stat/receiving/table/receiving/sort/receptions/dir/descThe problem with these overly generalized statements about the current state of the game is that they don't reflect good game planning anyway. The people that are running into the "RBs catch all my *****" haven't diversified their game plans enough to find all the plays that work - and work well - and that throw to the TE and WRs. You can build a game plan that primarily targets your best WR and best TE, but it takes some game planning. But not really any more game planning than 3.x - 4.3 required.
Point being what you advised me about the 221 TE Med & Long passes, the pass goes to the RB in the flat on the left, and that should not be the case imho. Two of the most consistent and successful plays are the HB Flares, and 90%+ are thrown to the RB in the right flat. This was not the situation with 4.3 and earlier. I agree that you can gameplan to target your best WR & TE, but it shouldnt take anymore time and effort than necessary and overall, there should be more variety in the plays as to who the ball is thrown to, instead of one dominating receiver position per play. I would like to see the QB FOV attribute being utilized a lot more than it has been.
I don't understand the bolded point at all. The way most of the 221 plays are designed, the RB is exactly where I would put him. The WR1, TE1, and FB (when he runs the route) pull all the action right, which leaves the RB iso'ed at the left usually on a LB or the SS. That's the exact situation that you want to have as an OC in that case. Your RB should be able to beat his man to the edge.
These plays, by the way, can be countered with fast defenders that have OK cover, but it requires a bit of game planning on defense to know who is covering who and when.
In my experience, the Medium Flare is 50% effective at best, and it's only effective when the RB slips behind the defender and the QB holds the ball long enough to throw it to him before getting sacked because he has no upfront blocking.
The Short Flare completions are equally split between the RB (~36%) and the WR3 (~28%) running the inside slant with most of the rest split between the TE and WR2 who run short go routes. So it's hardly an RB only passing play.