GG Skins, its a good example for any MFN owner/managers that are not aware about what happens when you have more than a 10 mismatch in speed btw the WRs and CBs, in addition to the opposing team having a good OL, and good QB, as Washington does. That mismatch results in long passes for TDs. In the Skins/Pack game it resulted in 6 TDs. 3 TDs by WR1 McClain (91 sp), 2 of them were fly or go patterns (straight) both over 80 yds. vs CB1 Kay (76) (15 speed differential). 2 were to WR2 Glick (95 sp) on fly patterns vs CB Rose (85 sp) (10 sp diff).
It is very important to be aware of the speed matchups between WRs & CBs. In the MFN 1 forum, posted by JDB.....
jdavidbakr wrote:
The biggest impact for M2M skill is an opposition to a WR's route running skill. When a WR makes a cut, the sharpness of the cut in determined by his route running skill, and the ability of the DB to cut with him is determined by the M2M skill. On fly routes the M2M skill and route running skill are not really used, in those cases it does boil down to speed.If you dont have any DBs with at least 85+ speed, you are in trouble when you face a team with 2 or more WRs with 90+ speed (like Washington) and they throw a lot of fly routes on long pass plays, in addition to having effective pass blocking. You will get burned. The only other strategy is to either blitz heavy and try to get more pressure on the QB or use more deep zone coverages, 3 & 4 man. I have not tried that approach with the zones, and heavy blitzing using 2LBs and/or DBs has been significantly reduced in the latest game version, anyone had success with using 3 & 4 Deep Zone coverages? If there is no way to compensate for the speed differentials, then it becomes another game exploit. cheers, gdb
Last edited at 1/10/2018 3:50 pm