Warthog wrote:
jgcruz wrote:
Good game, Cleveland. GL the rest of the way.
(As an aside, I am very disappointed that I spent a couple of hours of game planning that was NOT remotely followed. What's the sense of doing rules if they are not going to be followed? For example, I inserted a rule that called for various running plays 80% of the time on first and 10. Out of 10 running plays that fit the rule, 70% of the plays called were pass plays. My faith in the game engine is seriously eroded if something as basic as this is out of whack.)
Edit - I am no math major or anything, but based on my knowledge of statistics, I think the probability of calling 7 pass plays out of 10 plays when there are rules to call 2 pass plays out of 10 plays is .0787%. That is less than 1%. (I ran the calculation at this site:
http://stattrek.com/online-calculator/binomial.aspx#binprob.) If I am wrong (which is likely), please enlighten me.
You averaged 2.67 yards per carry in our game and you are complaining the sim didn't run the ball more? lol
I get your frustration though. When I have had things like that happen in the past, it seems like it was because of a conflict between the rules I use and the generic game planning. Once I changed that to make my rules much more specific, I haven't noticed that happening anymore.
Good game anyway. Any tips on how to beat the Chefs?
Unless I am sorely lacking in my understanding of how rules work, I can assure you there was no conflict between my rule and the generic game plan.
Had the game actually followed my game plan I might have averaged more, less or the same per run as I actually did. In any event, the script would have been entirely different although the end result - a loss- probably would have been the same.
I am willing to live with the results of whatever my game plan calls for. My point was that in this case the game didn't follow my game plan - which seems to be a significant programming bug considering the plays actually called (although it is possible that I hit the lottery since my chances of calling the plays actually used was less than 1%). My point is further buttressed by beercloud's comments and experience.
My comment was not so much sour grapes as frustration. Following the script set out by rules (which always override the generic game plan) should be the easiest thing to program since it is simply statistical. If, for example, a rule calls for 100% use of a play or formation or whatever, and it supersedes everything else, then game play should reflect that rule. In this game, that was not the case. Perhaps JDBaker would be kind enough to reply.